![]() Greater Werewolf Token: Str 21, Dex 20, base AC -4, magic resistance +40%, fire/cold/electric/acid resistance +50%, 2d6 base slashing damage, 2 base APR, haste, hits as +3. ![]() The token's description claims base AC 1, but that doesn't match the character screen. Can be created 1/day starting at level 7 (35K experience). Werewolf Token: Str 19, Dex 17, base AC 0, magic resistance +20%, 1d8 base slashing damage, 2 base APR, haste, hits as +1. Can be created 1/day starting at level 1. Lesser Werewolf Token: Str 18/76, Dex 16, base AC 4, magic resistance +10%, 1d6 base slashing damage, 1 base APR, hits as +1. For those of you not familiar with the mod, here are the shapeshifter's tokens: The most powerful options come from the shapeshifter kit, particularly the greater werewolf's defenses. Instead, the message was "I have a 'don't block exploits' policy". Naturally, I reported this as an exploit introduced by a recent version of this actively maintained mod, I expected it to be acknowledged as something to fix, and probably scheduled for the next version. They can be used by any druid, monk, or shaman - even the Avenger and Shapeshifter forms, which really should be kit-specific. Not only that, but their class restrictions aren't very tight. ![]() This playthrough began with me noticing something, in my first SCS run - unlike what it says in the description, the tokens from the Improved Shapeshifting component can be transferred and used by other characters.
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